All posts by DrNorge

Twilight of the New Gods

Death as a Beginning.
Both Ragnarök and Final Crisis begin with the unthinkable: the death of a god. For Ragnarök, it is the death of Baldr that signifies that something is very wrong in the world and that a great change is about to take place, as LoCicero says, “[t]he tragic death of Baldr was the single event that set the wheels of the Norse Apocalypse into motion” (LoCicero 142). O’Donoghue agrees, taking not also of the narrative shift that occurs in the story:[t]he death of Baldr is recounted just as the volva moves from recollection to prophetic vision, and his killing is presented as a decisive event in the inexorable progress to Ragnarök (O’Donoghue “What“ 87). For Final Crisis it is the death of Orion in the first chapter that portends the great disasters about to happen.
The deaths of both Baldr and Orion take place at the hands of family. Baldr was killed unwittingly by his blind brother Hod. For some time, Baldr had been having dreams about his impending death. Baldr’s mother Frigg petitions all things on earth to keep Baldr from harm, all things that is save for mistletoe, which she did not see as a threat. To celebrate his invulnerability, all of the Gods attempt to hurt Baldr with anything they can find. Hod, Baldr’s brother does not take part in the festivities because he is blind. Loki, the Norse trickster god and agent of chaos chides Hod for not participating and then gives him a spear of mistletoe and guides his aim. Baldr is struck by the mistletoe and immediately falls dead. The gods then go to Hel, the goddess of the underworld and the dead and ask her to return Baldr to life. Hel says that she will do so only if everyone on earth sheds tears for Baldr. The gods send messengers all over the world and ask everyone to weep for Baldr and all do except for Loki in the guise of a giantess and so Baldr must remain dead. Ultimately, Baldr is reborn after the events of Ragnarök and he reconciles with his brother Hod and they become gods of the new world (Sturluson 65-68, 77).
Because one of the main points of Final Crisis is that time and space have become distorted and are gradually breaking apart, the death of Orion is fragmented. Orion is shown dying in chapter one, where he warns detective Turpin that Darkseid and the other evil New Gods are hiding on earth. The moment when the bullet strikes Orion is shown in chapter three and Darkseid is seen firing the bullet in chapter ten. Incidentally, because of the time distortions, when Darkseid fires the bullet he is on the verge of death from being shot earlier by Batman in chapter nine with the very same bullet. Like Baldr, Orion dies at the hand of family, in this case, his father the tyrant god Darkseid. But unlike Baldr whose brother Hod unwittingly kills him, Orion’s murder is deliberate. Orion is killed by his father, presumably because Darkseid saw his son as being the only one who could stop him. After all, when addressing the other members of the Justice League in chapter one, Superman speaks of the power wielded by the New Gods with a kind of awe, saying that they are “capable of cracking the planet in half” (Morrison Chapter 1).
Each death in its own way contributes to the destruction that follows. Although Baldr is killed by his brother, the murder is Continue reading Twilight of the New Gods

And Yet his Story is Rather Grim

And Yet his Story is Rather Grim

The influence of Sigmund Freud’s ideas on the cultural landscape of the twentieth century is incalculable. Because of Freud, the human mind became a vast, complex dimension of its own– a world not unlike an iceberg where only a small part can be readily identified. The importance of dreams and their interpretations, once belonging solely within the province of shamans or mystics gradually moved toward the accepted realms of science. The actions of a person and the experiences of childhood were seen to have long lasting consequences. All of these things (and many others) which have shaped the way the western world perceives itself can be credited to Freud.
Nowhere is the impact of Freud’s theories seen more clearly than in the arts. Film directors like Fritz Lang, Ingmar Bergman, Alfred Hitchcock, and Woody Allen have made acclaimed films that incorporated Freud’s theories into the plots as well as the characters and sets. Literature, both on the part of writers as well as critics used Freud to create new methods of storytelling as well as new ways to examine the classics. Freudian themes also permeated the world of visual arts as well. Cubist painters like Pablo Picasso and Marcel Duchamp created images that seemed to have been broken apart and reassembled, as if the paintings themselves had been psychoanalyzed. Surrealist painters like Salvador Dali and Max Ernst filled their canvases with dream imagery and symbols as a way to represent the subconscious.
Like Sigmund Freud, the ideas of American psychologist George Herbert Mead have also permeated our world in our never-ending quest to understand ourselves and those around us. While Freud’s theories helped us to see our mind as an infinitely more complex mechanism than previously thought, Mead’s theories on the self and identities helped us to see that we can only really know ourselves through our reactions to and interactions with others, not unlike Hegel who said of the self-conscious: it is only by being acknowledged or recognized (Hegel 11). Regarding the self, Mead said:

The individual possesses a self only in relation to the selves of the other members of his social group; and the structure of his self expresses or reflects the general behavior pattern of this social group to which he belongs, just as does the structure of the self of every other
member belonging to this social group. (Mead 40)

Continue reading And Yet his Story is Rather Grim

Annotated Bibliography and Influence Study on selected works by Grant Morrison

Annotated Bibliography and Influence Study on selected works
by Grant Morrison.

**note** This is in no way a comprehensive list of the books Grant Morrison has written. Rather, it is a (very amateurish) attempt at cataloging stories by Morrison where certain themes seem to be present as well as and authors that have influenced these themes.

Introduction

Grant Morrison is one of the most acclaimed and controversial comic book writers of the past twenty years. Along with fellow UK comic book writers Alan Moore, Neil Gaiman and Warren Ellis, he was approached by DC comics in the 1980’s to revitalize their properties and inject some “new blood” into mainstream American comics, which had become pretty stale and rote by that time. The results of course were Watchmen (Moore), Sandman (Gaiman), Stormwatch and The Authority (Ellis) and many of the books that are included in this annotated bibliography. These books changed forever the ways that comics are both read and written.
I first encountered Grant Morrison’s work around 1989 or 1990 when I picked up his Batman hardcover graphic novel Arkham Asylum: A Serious House on Serious Earth. It was unlike anything I had read up to that time. It was mysterious, dark and crammed full of symbolism that I couldn’t yet (and still today do not quite) understand. Over the years as I read more of Morrison’s books—becoming quite a fan in the process–I began to see that there was something more to them than just the typical super hero action that I’ve always loved. That “something more” is what ultimately separates Grant Morrison’s work from that of most other comic book writers.
With a few notable exceptions, most of Morrison’s work is centered around non-traditional heroes. In fact most of his protagonists cannot really be called heroes, at least not in the traditional sense. Instead they are deeply flawed characters with familiar problems who react to situations very differently from traditional comic book super heroes. This focus on non-traditional protagonists both brings the reader closer to the character since they are seen as being more “human,” while at the same time creating a world or scenario outside of the comfort zone of established comic book
storytelling. This is but one part of Morrison’s overall hypothesis which is that with all of his books, from his earliest to most recent, Morrison has been tackling the same basic themes of the universe being in a constant state of conflict, or war, of perceptions as well as the spiritual or gnostic awakenings of his protagonists to this conflict. These themes of perceptual conflict and awakenings quickly evolved out of the traditional good versus evil conflicts and characterizations so prevalent in many comics as well as Morrison’s earliest work Zenith, into an infinitely more complex meditation on paradigms, memes, metatextuality and of spirituality.
This bibliography will attempt to both catalog the comics written by Morrison that tackle these themes, showing a progression or evolution of said themes as well as cataloging the disparate sources from literature, science, and the occult that have influenced Morrison’s writing over the years. In addition, this bibliography also groups together texts about comic books, specifically texts relating to the work of Grant Morrison. This bibliography is divided into five parts: first, books by Morrison, second, books about Morrison’s work, third, literary influences on Morrison’s work, fourth, philosophical texts that have influenced Morrison’s writing and fifth, esoteric books that have informed Morrison’s writing. The Morrison entries will be presented chronologically from first publication while the other entries will be alphabetical.
This bibliography will be of particular interest to scholars who are interested in the use, appearance and juxtaposition of disparate influences in a fictional context and how those influences grouped together create a bold and exciting method of storytelling in an often marginalized medium. For anyone interested in pop culture and the incredibly complex world that exists just below its surface as well as the limitless possibilities for storytelling that exists within the comic book medium, this bibliography will be very helpful in understanding the ideas of one of the most interesting writers currently working in the comic book medium.

Annotated Bibliographic Entries
Texts by Morrison

Continue reading Annotated Bibliography and Influence Study on selected works by Grant Morrison

Site changes

I am changing the web site over to a wordpress site. This will give me some freedom and speed in how I update and eventually add some convenient features for listeners in the coming months. Pardon our mess, this is a work in progress.

I will be gradually be adding back links and content to the new site over the next couple of weeks.

Thanks for your patience,
Sean

The Bat Casebook January 30th, 2010

Hello, and welcome to The Bat Casebook, where I take the new Batman comics that seem to always happen every week and review it. I feel I have to remind you people of this because, well, I haven’t done this in a while—almost a month, in fact. Sorry about that—see, what happened was I got hit with the Omega Sanction and had to bounce through the time-stream and—nah; seriously, life and school have to take top priority to this, and I had to get that stuff in order. I was half-tempted to review all the stuff from the rest of January, but I decided only the obsessed and the clinically insane would actually try to read through all of that, so I’m just going to go through the stuff this week. Let’s get to it—

BATMAN & ROBIN #7
Written by Grant Morrison
Illustrated by Cameron Stewart
Cover(s) by Cameron Stewart and Frank Quitely

Remember when this was a big deal, the most talked about Bat-book? Hopefully with new (and far better, I think most would agree) Cameron Stewart and the slight connection with DC’s mega-event Blackest Night, the book comes back on top, because this was an amazing issue.

We got a team-up with Batman and Squire—the only sidekick who’s more than likely more popular than her partner—finding a series of dirty bombs laid throughout London, stopping a super-villain gang’s plot to get information from their rivals for the location of a coal mine that’s being guarded by a cult looking to sacrifice the “Twice-Named Cain” there. After Batman, Knight and Squire take them out, they free the Cain, Batwoman, from a coffin and they inform her of their plan—to use the Lazarus Pit there and bring Bruce Wayne back to life. Kate balks at the idea—asking if they haven’t had enough of the dead rising from their graves—but Batman informs her that they already did it, as a black glove rises from the Pit…

Overall I enjoyed the issue—great writing from Morrison, as per usual, very break-neck with a lot of hyper-real insanity, bought greatly to life by Stewart’s art. I don’t want to harp too much about the last arc and Tan’s art, but this was a far better fit for the book, automatically getting the speed and tone for the story.

There were a few problems, though—while I didn’t notice it in the story, some fan response did notice that Dick has never trusted the Lazarus Pit before. While I can see where Morrison was going with the last issue, but I can also see how odd it is to see Dick doing this when he had stopped Tim from doing the same thing in Resurrection of Ra’s al Ghul, which Morrison co-wrote. I’ve also seen people complain about Morrison having Dick call Bruce his “brother,” when it’s been typically written as a surrogate father/son relationship for a long time. It did confuse me at first as well, but it’s been written that way before and I enjoyed the issue enough to not let it phase me. There was also a REALLY bad printing error in this issue, specifically one panel:

I mean…wow. While the jokes that this creates are fantastic—“Honey, I know you’re butch, but just because you like women don’t make you no man!”—that is just really bad, especially for a book of this quality, and a book that was delayed for a month for reasons of event coordination, instead of the usual reason of the artist being slow. Hopefully this is fixed in the next printing and when this is collected in trade. Other than that big amateur error, it was a really solid book.

DETECTIVE COMICS #861
Written by Greg Rucka
Drawn by Jock & Cully Hamner (Co-Feature)
Cover by J.H. Williams III

I must admit, I was kind-of worried about this issue at first. As most of you probably know, J.H. Williams, the previous Mad Genius artist of this book, left so that he could get a good lead time for the upcoming Batwoman solo book; and as you read above, British artist Jock, most well-known for his work on The Losers, Hellblazer, and Dark X-Men: The Beginning, is taking over art duties for this arc. I was worried that we would be too spoiled from J.H.’s masterful work these past few issues that the new artist wouldn’t take. Luckily, that wasn’t the case—Jock is his own unique animal. While his work is a perfect fit for the dark tone, he’s able to make it his own, with a cinematic approach that makes for a very engaging book.

Story-wise, it was a solid set-up for a serial-killer chase piece. Said serial killer, known as The Cutter, has made his comeback after over ten years of hiding, and we see two stories—one being Batman early on in his career trying to track him down in flashback, and Batwoman managing to find one of Cutter’s victims in present day, ending with seeing that Cutter has his next victim in mind—Bette, Kate’s cousin. Admittedly, it wasn’t as engaging as “Go,” but was still a solid mystery story.

Meanwhile, in the Question co-feature, the assassin Zeiss confronts Renee, Helena and Tot in their home, ready to take them out. Renee and Helena takes him down and gives him an out—Zeiss fakes their death and reports to his employer, getting two million and Helena’s Lamborghini in return for the net-book that Zeiss was provided with by his employers. They’re one more step to the top—but Tot isn’t liking the fact that they paid him off and tells Renee that he’s disappointed in her, and Vic would have been as well. Overall a really solid story and I can’t wait for the next installment—or for The Question #37, which I’m sure this is a prelude for.

GOTHAM CITY SIRENS #8
Plot by Gullem March
Dialogue by Marc Andreyko
Art by Gullem March

I’ve given this book a lot of flack before, mostly for its bad, cheesecakey art, but I have to say I really liked this issue. Part of me wants to say that March might be a better writer then an artist, but I think even the art was a lot better in this issue.

The issue focuses on Poison Ivy, as a string of murders are occurring in Robinson Park, Ivy’s solitary back during No Man’s Land, all from becoming infected with Ivy’s toxins. Overall, it was an engaging mystery, where Ivy is trying to find out who is framing her, with Catwoman and Harley Quinn hot on her trail, and showing Ivy’s conflict hinted at in the previous issue between her human side and the part of her that is connected to nature.

As I mentioned, even the art looked a lot better than previous issues, to me. The anatomy wasn’t as distorted and just overall flowed better. Maybe my initial dislike clouded me and he’s been progressively getting better, but whatever’s happening, I hope March keeps it up—between the better art and Dini’s writing, hopefully this becomes as strong a book as Streets of Gotham.

So that was the books for this week—overall a really solid week. Next week on The Bat Casebook, we will have The Question #37 and Red Robin #8.

Trade Happy and Shout Outs

I know, I know…it’s been at least a month since I’ve written a new column.  The combination of family and Christmas, as well as the end of our semester at school, has taken up just about all of my free time lately.  But the good news is that I’m not teaching Journalism this term, so I’ll have more time on my hands.  Hopefully, I’ll be able to get this out more regularly than in recent months.

Trade Happy

The reading I have been able to do—other than my weekly comics—has been mostly in trades.  Actually, I’ve been trade-happy the last month or so, sometimes even reading two in a weekend.  So for this installment of Life in the Gutter, I’m going to share some of my reading in trades.

Y: The Last Man (Volumes 6-10)

 

It’s sad that it took me over a year to read this whole series.  I usually would pick up a volume any time I was in a bookstore, provided they had the next one I needed.  The windfall on reading the rest of the series over break was thanks to a bookstore closing that had all their books 30 percent off; I picked up the last five volumes as soon as I saw them.

I admit to knowing about a character death toward the end of this series before I even started reading it.  I knew it was coming.  I anticipated it.  I started guessing when exactly it would happen.  But when it actually happened, I was shocked.  To me, that’s the mark of an excellent comic. 

This series had so many twists and turns.  I know it’s been over for a while, but I would still recommend it to anyone.  Seriously.  I would recommend it to anyone.  Not just comic fans, either.  This book had some amazing plot points in it, and really made me think about some of the concepts that were being put forth. 

And really, it all came down to two words: monkey poop.

Gotham Central Deluxe Edition Volume Two: Jokers and Madmen

 

I read this volume a couple weekends ago in one sitting.  I woke up on a Saturday, grabbed a cup of coffee, and got comfortable for the duration.  Three cups of coffee later, I closed the volume and started wondering to myself when the smart Hollywood people would decide to make this into a television series.

Come on, it’s Batman without Batman.  It’s the Bat-signal and Gotham City and a couple recognizable villains and maybe even an uncredited guy in the shadows who just happens to be wearing a cowl.  In the morning that I read this volume, I started genuinely caring for these characters.  They were cops and they had real problems related to their jobs, but they also had some serious issues outside of work that were dealt with in a very real way.  This is television drama at its best, and it hasn’t even been on television yet.  And the best part of it is that it wouldn’t mess up the Batman franchise of movies.

Teen Titans: Year One

 

I read this one in one sitting as well, but it didn’t leave as much of an impression as Gotham Central.  The whole story felt very punchy to me.  Sure, it was all connected in the end (sort of), but I felt like I was trudging through it.  And considering how short it really was, that’s saying something.

Justice League of America: The Unjustice League

 

This was one of those “fill in the blank” books for me.  I had what happened previously and I knew what happened after, but I hadn’t read this particular story arc yet. 

I loved the parallel at the beginning of this story with the relaunch of the new Justice League book.  Lex, Joker, and Cheetah playing the roles of Superman, Batman, and Wonder Woman as they decide who to invite to their little party was entertaining, to say the least.

The book went by fast.  I might have zoned out on most of the action in the book, which means that I either was really tired when I read it or it just wasn’t that good.  Hmm…I don’t know.  Maybe I’ll have to go back and re-read it sometime soon.

Christmas presents!

 

I just started Superman and the Legion of Super-Heroes last night.  I read the first issue and I’ll probably have it finished in the next day or so.  I like it so far, but my knowledge of the Legion is very limited.  Wikipedia might be my new best friend soon.

What I’m most excited about is the Death of Superman, World Without a Superman, and The Return of Superman that is next on my list.  It amazes me that I haven’t read this yet, even being as big of a Superman geek as I am.  But now I have it, and I’m getting myself geared up to read all three volumes. 

Quick Monthly Shout-outs

 

I don’t have time to go in-depth on these books, but I at least want to give a shout-out to some of the books that really have me hooked right now.  They are in no particular order.

  • Blackest Night: Wonder Woman #2
  • Booster Gold
  • Adventure Comics
  • Action Comics
  • Red Robin
  • Batgirl
  • Blackest Night: The Power of Shazam
  • Blackest Night #6

 

That’s it for this week, folks.  Remember that you can e-mail me with questions, comments, etc. at gutterlife@gmail.com

By Mandy Stegall

Assassin’s Creed : Director’s Cut AKA Gaming on the Cheap

Biting the Bullet 1/16/10

I know it has been a little bit since the last column. With the holidays and work on the podcast, I had to take a little break. I wanted to kick 2010 off with a game that I am really enjoying on the cheap .

I have a Steam account and recently purchased Assassin’s Creed: The Director’s Cut for my PC. I am a big fan of games sent in some form of historical past. Actually this applies to comics and television as well. This is one of the sandbox games similar to some of the Spiderman, GTA, and Infamous games that have been released in recent years. Basically, that means there is a living world with a main quest. You can choose to follow the main story or go on side adventures along the way. There are also tasks to complete to give you more bang for the buck.

It’s set in 1191 AD during the third crusade. You play Altair, an assassin who is part of a guild. The problem is you start off as the black sheep of the guild who is demoted for not following the main rules of the guild. This serves as an excellent way to give the character a history as an assassin but also to explain the need to go through a tutorial to “prove” you belong.

During the game, you discover that you aren’t actually Altair but actually a distant ancestor from our present day who is part of a complex science experiment. The technology in the present day is being used to manipulate a person’s DNA to unlock past lives of their ancestral line. It’s a cool concept. It also opens up the opportunity to play as different characters in different eras. I haven’t played Assassin’s Creed II yet but know that this is the premise.

I like the concept that there is a code you have to abide by. You can’t kill innocents or you violate the rules of the guild. There is a stealth component where you need to blend in. The object isn’t to “run and gun” or kill everything in sight. The object is to infiltrate, eavesdrop, pick pocket and kill when directed.

Exploration is necessary to open up memories and unlock the game’s world, the premise of you leaping into a past of an ancestor serves as a great tool to explain why you can’t go everywhere at first. You get to new places by remembering those places. The deeper your connection to your ancestor, the more of that ancestor’s memories you unlock. It makes the world feel alive vs being unable to explore for a nonstory related reason.

Overall the world is very rich and for $19.90. It has been well worth the purchase. Thanks for your patience. I plan to get this more regular now that we are past the holiday season.

Seven Souls and Seven Soldiers

Seven Souls and Seven Soldiers

The ancient Egyptians postulated seven souls.

Top soul, and the first to leave at the moment of death, is Ren the Secret name. This corresponds to my Director. He directs the film of your life from conception to death. The Secret Name is the title of your film. When you die, that’s where Ren came in.
Second soul, and second one off the sinking ship, is Sekem: Energy, Power, Light. The Director gives the orders, Sekem presses the right buttons.

Number three is Khu, the Guardian Angel. He, she or it is third man out…depicted as flying away across a full moon, a bird with luminous wings and head of light. sort of thing you might see on a screen in an Indian restaurant in Panama. The Khu is responsible for the subject and can be injured in his defense – but not permanently, since the first three souls are eternal. They go back to Heaven for another vessel. The four remaining souls must take their chances with the subject in the land of the dead.

Number four is Ba, the Heart, often treacherous. This is a hawk’s body with your face on it, shrunk down to the size of a fist. Many a hero has been brought down, like Samson, by a perfidious Ba.

Number five is Ka, the double, most closely associated with the subject. The Ka, which usually reaches adolescence at the time of bodily death, is the only reliable guide through the Land of the Dead to the Western Lands.

Number six is Khaibit, the Shadow, Memory, your whole past conditioning from this and other lives.

Number seven is Sekhu, the Remains.

-William Burroughs, The Western Lands.

The above lengthy quote was taken from the last novel by William S. Burroughs, The Western Lands. It was published in 1987 and is the third part of a trilogy that essentially summarizes Burroughs’ life, his philosophy, and his literary and cultural influences. From reading Grant Morrison’s Doom Patrol, The Invisibles, and various interviews over the years, I found that Burroughs was a significant influence on his work. It was pure happenstance that I was reading both The Western Lands as well as Seven Soldiers around the same time. I was also listening to a lot of Material, an avant-garde funk band whose 1989 album Seven Souls features William Burroughs reading sections from the novel. But now that I think about it, was it happenstance or was it something else? This is Morrison and Burroughs we’re talking about so it’s hard to dismiss magical calling outright. The texts and music could very well have acted as a kind of sigil charged with meaning and connections.
So I set out first to connect the seven souls of man with the Seven Soldiers of the story:

Ren–Zatanna
Sekem–Frankenstein
Khu–Shining Knight
Ba–Klarion
Ka–Bulleteer
Khaibit–Guardian
Sekhu–Mr. Miracle

Ren–“Top soul, and the first to leave at the moment of death, is Ren the Secret name. This corresponds to my Director. He directs the film of your life from conception to death. The Secret Name is the title of your film. When you die, that’s where Ren came in. This more or less corresponds to Zatanna, at least with regards to the director aspect. It’s Zatanna who ultimately unites the seven soldiers into a single purpose, though they themselves don’t know it.
Sekem–“Second soul, and second one off the sinking ship, is Sekem: Energy, Power, Light. The Director gives the orders, Sekem presses the right buttons. I put this with Frankenstein. He was brought into existence with energy.
Khu–“Number three is Khu, the Guardian Angel. He, she or it is third man out…depicted as flying away across a full moon, a bird with luminous wings and head of light. Sort of thing you might see on a screen in an Indian restaurant in Panama. The Khu is responsible for the subject and can be injured in his defense – but not permanently, since the first three souls are eternal. They go back to Heaven for another vessel. The four remaining souls must take their chances with the subject in the land of the dead. The flight aspect is analogous to Shining Knight, simply because of the horse. She also sustained the odd injury or two and her appearance (with the bound breasts) is of someone wounded.
Ba–“Number four is Ba, the Heart, often treacherous. This is a hawk’s body with your face on it, shrunk down to the size of a fist. Many a hero has been brought down, like Samson, by a perfidious Ba. The treacherousness of Ba follows with Klarion, who takes control of Frankenstein and becomes the leader of the Sheeda, also, the animal/witch-folk connection with the familiars as well as the Horigal beast that is a combination of the two.
Ka–“Number five is Ka, the double, most closely associated with the subject. The Ka, which usually reaches adolescence at the time of bodily death, is the only reliable guide through the Land of the Dead to the Western Lands. Alix Harrower, before she became the Bulleteer, was a teacher. Specifically, she was a teacher for autistic children. Very much a guide for children lost within themselves. This in addition to her looking after an infected Helen Helligan (if that’s not a Silver Age name I don’t know what is) and helping her to stop her sister’s marriage as well as taking care of Sally Sonic by driving her to the hospital, make the Bulleteer/Ka connection seem a little more logical (well, as logical as something like this ever can be).
Khaibit–“Number six is Khaibit, the Shadow, Memory, your whole past conditioning from this and other lives”. Guardian is, if nothing else a man haunted by his past. However, he overcomes his doubt to become a true hero.
Sekhu–“Number seven is Sekhu, the Remains.” Mr. Miracle. Dead, buried, but risen again.
Ok, so what does all of this mean? Well, I think, just as the seven souls are part of man, the seven souls represented by the seven soldiers are combined, the soul of the DC universe. Of course the question has to be asked: why not the big three, Superman, Batman, and Wonder Woman? They, more than any of the other characters, are the heart and soul of the DC universe as we’ve been told so many times.
Well, for me the true soul of the DC universe lay with its secondary and tertiary characters. Superman, Batman, and Wonder Woman are icons, known all over the world and known independently from their comic origins. The DC universe is populated with so many diverse types of characters, from the silly to the horrifying. What DC is all about as a created universe can be seen in these seven little-known characters.
Zatanna/Ren/The Director: The voice of direction and continuity. Sometimes this voice can get lost or the director loses sight of the goals or objectives. But in the end, the course is set and all doubts are cast aside.
Frankenstein/Sekem/Energy, Power: Strength, Determination, Will. Physical and mental characteristics required of all heroes. Frankenstein does not stop in his quest to destroy the Sheeda. He pursues them to Mars and one billion years into the future. Also, it doesn’t hurt that Frankenstein is a resurrected character, both from the dead and from obscurity. But more on that in a bit.
Shining Knight/Khu/Guardian: A knight is symbolic of a quest, and like the characteristics mentioned above, a hero without a quest to fulfill isn’t much of a hero. Also confounds our expectations and adds a crucial element to the superhero mythos by having a concealed identity.
Klarion/Ba/Heart and animal instincts: Klarion is guided by instinct and a whimsical, care-free attitude. Like the others of his race, he has a close relationship with his animal familiar, a totem from which he can draw great power. Like so many other heroes in the DC universe, this connection to an animal is important both for the strength it gives as well as its power as a symbol.
Bulleteer/Ka/Guidance: The Bulleteer is unabashedly feminine and embodies all of the characteristics of the classic hero: strength, compassion, beauty, and wisdom. She is the embodiment of the feminine superhero archetype, though she fights against it at first. After all, it was the fetishization of that archetype that led to the death of her husband. But like all heroes, she accepts her calling in the end.
Guardian/Khaibit/Memory, Legacy: Jake Jordan inherits the mantle of the Guardian, a trait unique to the DC universe, where heroes can retire and pass on their legacy to a younger generation. Jake Jordan is also a haunted man, haunted by mistakes he made in the past and tirelessly works for redemption
Mr. Miracle/Sekhu/The Remains, Death, Sacrifice, and Resurrection: Sacrifice is expected of all heroes. So often the ultimate sacrifice, death, is called upon for a story. But true heroes hardly ever stay dead. Occasionally a hero will die and pass their legacy on to another, but more often than not, the hero simply rises from the dead and continues fighting. Shilo Norman inherited the name of Mr. Miracle, and in his story he makes the ultimate sacrifice for the good of humanity, only to rise again.
In conclusion I just want to thank you for reading this far. Seven Soldiers had a profound impact on me as I’m sure you can tell. In it, Grant Morrison has crafted a near-perfect statement on the possibilities of superhero comics as well as its rich history, and has done so using characters that, while largely unknown or forgotten, embody all of the archetypes of heroic fiction–the soul of the DC universe.

By David Faust

The Journey is the Destination: Grant Morrison and Batman R.I.P.

The Journey Is the Destination:
Grant Morrison and Batman R.I.P.

It has often been said of Grant Morrison that he doesn’t know how to end a story. However, I think it’s not so much that Morrison doesn’t know how to end a story, more that he focuses intensely on the journey and it is this journey that defines the characters, and not the end. Take for example The Invisibles, The Filth, and Doom Patrol. Neither of these books had really what you could call a big climax but as each story progressed, incredible things happened along the way to change the characters and alter the worlds in which they exist. Granted this type of storytelling is not for everyone and especially in serialized fiction, we expect and often get a grand Earth-shattering conclusion to the stories we read. More often than not though, the world changing climaxes are either retconned out of existence or are just stepping stones to the next line-wide crossover. The comic book medium is so vast and with near limitless possibilities, I think there is plenty of room for new and interesting methods of storytelling; one where great revelations happen along the way and not in the last issue.
Since Grant Morrison took over writing Batman with issue 655, he has been bringing together all of the eras of Batman stories and putting them into a context that not only explains the more fantastical stories from the past, but also strengthens the character of Bruce Wayne as well as the extended “Batman family.” It’s also worth noting that Morrison took over writing Batman not long after the DC Universe’s most recent line-wide event at that time, Infinite Crisis, which had some impact on all of the DC characters and their monthly titles. The timing was right for a close examination of the Batman character and his considerable history. All of this came together in the most recent six-issue storyline Batman R.I.P. with art by Tony Daniel. Ostensibly, R.I.P. is about a mysterious organization called The Black Glove, which has appeared for the express purpose of breaking Batman. Other characters include Bruce Wayne’s most recent love interest Jezebel Jet, Dr. Hurt, a shadowy figure connected to Batman’s past, Bat-Mite, a fantastical element taken from the Silver Age stories who exists here as a figment of Bruce Wayne’s imagination and a kind of advisor. Finally of course, Batman’s long-time nemesis the Joker who, under Tony Daniel’s pen looks more horrifying than he has in years.
Batman R.I.P. takes us through every age of Batman, from the pulp-inspired Golden Age beginnings (names like the sinister-sounding Black Glove, Dr. Hurt, and the temptress Jezebel Jet) to the psychedelic Silver Age fantasies and to the bronze and modern age toughness. It’s important to remember that when Batman debuted in 1939, he was really a pastiche of characters taken from the pulp magazines of the day, characters like The Shadow, The Spider, Doc Samson, as well as the cinema: The Mark of Zorro and The Bat. Morrison populates the R.I.P. storyline with characters and concepts that seem to be taken wholesale from this pulp tradition. A shadowy and villainous organization known only as The Black Glove, a mysterious figure called Dr. Hurt, and a femme fatale called Jezebel Jet seem tailor-made for old pulp magazines and stories.
In the 1950’s and 60’s, Batman stories took a radical turn for the fantastic. Science Fiction elements, like Batman traveling to other planets and dimensions took over. For many years afterward, these stories seemed to be something of an embarrassment for DC and often went unacknowledged. It’s understandable considering these stories came about as a way to make Batman seem more kid-friendly in the days of the Wertham hysteria and the rise of the Comics Code Authority. However, Morrison saw something of worth in these sometimes surreal stories and decided to bring them back into continuity after a fashion. They now exist as hallucinations from a time when Bruce underwent a severe drug and sensory deprivation experiment; his stated reason for doing so being that he wanted to better understand a deranged mind like the Joker’s. The idea of a League of Batmen; a group of costumed men inspired by Batman also returns, first in the earlier Black Glove story arc and again in the last issue of R.I.P. Another concept from the Silver Age making a return to Batman continuity is Bat-Mite. Originally, Bat-Mate was an imp from the Fifth Dimension, now he has returned as a figment of Bruce’s imagination, as Mite explains it: “Imagination is the fifth dimension.” The most interesting concept resurrected from the Silver Age is the Batman of Zur-En-Arrh. Originally appearing in Batman 113, The Batman of Zur-En-Arrh was an admirer on another planet who adopted the Batman’s methods and a colorful version of his costume to fight crime on his own world. In Morrison’s hands, the Batman of Zur-En-Arrh becomes a kind of backup personality that Bruce can assume if he is ever in extreme danger. Probably the greatest strength of Morrison’s Batman run and the R.I.P. storyline in particular has been the way he took these lost stories and made them a compelling part of the current Batman canon; a difficult task, but like Batman himself says in 681: “difficult, but far from impossible.”
The Bronze and Modern age stories saw Batman pulling away from the Science-Fiction and fantasy of the Silver Age into a darker and a comparatively more realistic world. The Batman stories from the 1970’s, especially those written by Denny O’Neil and Steve Englehart are often credited with saving the character, along with the iconic artwork of Neil Adams and Marshall Rogers. In these stories, Batman became a lot tougher, at time he seemed almost like a James Bond-type character. While he did not travel into outer space, he did often travel to other countries to combat evil. From the beginning of his run, Morrison gave us a more outgoing Bruce Wayne, in contrast to the cave-dwelling paranoid obsessive he had become just before Infinite Crisis. The Modern age, and in particular Frank Miller and David Mazzucchelli’s monochromatic retelling of Batman’s origins in Batman: Year One came just after DC’s grand universe reboot Crisis on Infinite Earths. This was a “back to basics” re-imagining of Bruce Wayne and his obsession to fight crime and the things that influenced him. Morrison touches on this in the epilogue of R.I.P. where Bruce and his parents, having just exited the theater after seeing Zorro are walking out to meet their fate. Young Bruce talks about how great it would be if Zorro were real and fought crime in Gotham. His father remarks that if someone like Zorro existed in Gotham he would be put into Arkham Asylum. Zorro-in-Arkham. The last words spoken by Thomas Wayne become Zur-En-Arrh, the trigger phrase of Batman’s mental break as well as his backup personality.
The journey that Morrison takes us on in Batman R.I.P. is one of summation. Through it we see almost 70 years of Batman comics consolidated into one six-issue story arc. Along the way there has been much speculation about the outcome of the story and when the final issue arrived this week there was in some people maybe a feeling of being let down. It’s safe to say that Bruce did not die in the fiery helicopter crash, a scene seemingly lifted from Batman 429, the last issue of the infamous Death in the Family arc, where the Joker, after killing Jason Todd appears to die in a helicopter crash, only to return again in Batman 450. We are given vague hints that Dr. Hurt might be “the devil”, a possible reference to a time back in the early 1990’s when the Batman books added some darker occult elements to the stories, like the Dark Knight Dark City arc (Batman 452-454), Detective Comics 616, 617, and 622-624, and Morrison’s own Arkham Asylum graphic novel as well as his Gothic storyline .from Legends of the Dark Knight issues 6-10. Morrison also alludes to Damien, Bruce’s son with Talia Al Gul, taking on the mantle of the bat in a dark future and selling his soul to Satan in return for the safety of Gotham City in his current run in issue 666. So, there aren’t any deaths, at least not any important ones and the last issue of R.I.P. ends with the future of Batman in some doubt. What was the purpose of the story, and why Batman R.I.P.? If I had to guess, I’d say that this arc was a way to lay-to-rest everything we have come to know about Bruce Wayne and Batman. As for the purpose, I honestly don’t know. It’s entirely possible a reboot is on the horizon once Morrison finishes his Final Crisis story and Neil Gaiman finishes his upcoming Whatever Happened to the Caped Crusader? Story. We could be seeing a brand new Batman in 2009, at which point the character will turn 70 years old. Just in time for a new beginning perhaps.
Before I end this, I really want to say a few more words about Batman 681. This issue more than just about anything else I’ve read hit me on a very personal level. You see, the very first Batman comic I ever bought; in fact it was also my first DC comic and pretty close to being my first comic book ever, was World’s Finest 269 from 1981. The first story, “Buried Alive,” by Gerry Conway is about a “nobody” crook who captures and buries Batman alive. This story completely captured my young imagination and I read it so many times over the years that the book just fell apart. But seeing Batman in a similar situation at the beginning of issue 681 completely took me back to those years. It almost felt like I was discovering this amazing character all over again.

By David Faust

Man, Myth and Superman: A Look at All Star Superman

Man, Myth, and Superman.

With their twelve-issue run on All-Star Superman having come to an end, Grant Morrison and Frank Quitely have given us something that has often been talked about, but not often seen: Superman as American mythology. It’s all the more impressive that this was achieved by two Scotsmen, which on the surface could seem quite unusual, but this sort of thing has been happening for years. In a recent interview, former Talking Heads front man and visual artist David Byrne said of his long-time collaborator and friend Brian Eno:

Foreigners, maybe starting back in the 1960s, were kind of the first ones to hook onto American rock and roll; Little Richard, or the blues. Brian said he finds gospel music very amazing, whereas a lot of people here, if you’re dialing on the radio, would just skip through those stations. You kind of ignore the stuff because you just figure it’s out there, so you don’t need to know about it. Sometimes it takes foreigners to kind of point it out and say you’ve got some amazing stuff going on in your midst. And the foreigners will do a version of it and sell it back to you.
http://www.pitchforkmedia.com/article/feature/145622-interview-david-byrne

This I think is very similar to what has been happening with American comics since the 1980’s. Writers and artists from other countries have been, for years now, telling amazing stories based on their own perspective of the American comics they grew up reading. And in turn, the stories they have been telling often seem so new and fresh to us. One of the great Platonic Ideals of America is that it is a place where people from other countries can realize their dreams and aspirations.

But back to the story itself. From the beginning, Morrison was working in elements and themes taken wholesale from Greek mythology along with elements of Hebrew mythology as well, specifically the one page/four panel retelling of Superman’s origin in issue one, like the story of Moses and the appearance of (a somewhat re-imagined) Samson in issue three. Professor Quintum, an important character throughout the series, is very much like the Greek titan Prometheus, even referring to himself as having tried to steal fire from the sun. However, unlike the titan of mythology, Quintum is not punished for his actions, but is instead rewarded later by Superman when he gives Quintum his DNA and the DNA of Lois as a means to continue the legacy of Superman. Again, this strikes me as a unique and ultimately American revision of the Prometheus legend, where one is rewarded for his endeavors to serve humanity rather than punished.

In All-Star Superman, we see a Superman who is very much a god among humanity, but it is in the face of this god that we see the reflection of the ideals of humanity: truth, justice, and the drive to improve ourselves and those around us. One interesting point in the story is that Superman needs humanity as much as humanity needs Superman. In an early issue, Professor Quintum remarks that all clones of Superman so far have resulted in imperfect Bizarro creatures, but with the combined DNA of Kal-El and Lois Lane it is assumed that the addition of humanity to Superman’s alien DNA is the key to continuing the legacy of Superman. Kal-El is the world’s greatest hero not only because of his alien origins and physiology, but also his very human and idyllic American upbringing.

Tying all of these ideas together is the basic story of this heroic god (actually demigod seems more appropriate). From the beginning where, through his actions as well as through the machinations of his nemesis Lex Luthor, Superman is told that he is slowly dying, we watch as he confesses his love to Lois and grants her his powers for a short time, travels back through time to have one last moment with his father, confronts members of his long-dead race who, while as physically strong as Superman, and outnumber him two to one, are unable to defeat him because of who he is. In issue #10, (in my opinion one of the best issues in the series) Kal-El creates life, which in turn evolves and ultimately creates its own version of Superman as a fictional character—possibly our own universe. Until the final confrontation with Lex Luthor where Superman ultimately triumphs yet in a way sacrifices himself to save the Earth by going into the Sun to repair the damage caused by Solaris, the tyrant sun.

Like all enduring myths and stories, All Star Superman is both simple and very complex. Take for example the portrayal of Superman’s enemies Lex Luthor and Solaris. Until the last issue of the series, all confrontations between Superman and Luthor are by proxy; whether Luthor talking to superman through his “human suicide bomb” or Superman as Clark Kent talking to Luthor in prison. We learn a great deal about how each sees the other. Superman sees Luthor as a disappointment to humanity—a man with immense intellect and resources who has done nothing in all of his years to better mankind. Luthor sees Superman as an alien intruder holding humanity back, but this is only his way to justify his own actions and an excuse for not helping to make a better world, since it’s clear he despises the world and everyone in it. Solaris, a uniquely Morrison creation is an interesting character in its own right; a version of the thing that gives Kal-El his great abilities that wants nothing more than to destroy him as well as Earth itself. In the end Superman defeats Solaris, overcomes his own impending demise, and defeats Lex Luthor, but the victory is short-lived since Superman has to leave Earth and everyone he loves to repair the damage to our sun caused by Solaris. In the end this is also a kind of victory for Luthor who finally has a world without a Superman, at least until Professor Quintum can perfect his cloning technique and continue the dynasty of El, similar to how Morrison described it a few years ago in the DC 1,000,000 storyline.

It has been said by many that All Star Superman is quite possibly the greatest Superman story ever written and I find it hard to argue against that (although I would have liked a Brainiac appearance). Morrison and Quitely have given us something that will be written about and puzzled over and reinterpreted for many years to come. And for that they have my eternal gratitude.

By David Faust